Sunday, 2 December 2012

Interactive Gaming in ICT!!!

This is an area that I will have a particular interest in as I have been an avid PC and console gamer from an early age. I feel a game may have sparked my personal interest in history (subsequently I studied ancient history at university) came from a 1990's game called 'Lords of the Realm', a simple game where u had to run the economy and military of a small kingdom competing with other rival nations in a medieval setting. Another game which I feel helped me develop my mathematical ability was 'Transport Tycoon', running a transport business to provide resources and passenger services to a constantly growing area of the world. It helped me to have fun competing with the computer and other players, without realising that I was constantly performing mathematical problems at the same time as learning about aspects of the wider world. This is where I feel games should be aiming at an early age, they have gained too much of a negative stigma as time wasters for young children. Granted there are many games that are of no educational help and can possibly be quite damaging to the morals of KS 1 and 2 children. Games like 'Call of Duty' are just killing fests, that serve no educational purpose and teach children to be abusive and desensitize them to the fact that war and killing go on everyday all over the world and are not issues to be trivialized. I would be being a hypocrite if I said I didn't enjoy playing these games myself but as an adult I realise the seriousness of the issues that they deal with where a child may not.
The games presented in our ICT class were of a far simpler design an have a much more obvious aim at education but still provide an alternative method to learning than standard classroom teaching. The programs like 'Logo' (http://mswlogo.en.softonic.com/) that need you to enter in commands to a computerized sprite to draw things, help children develop reasoning skills and provide quite a challenge when open ended questions are asked, such as 'build me a house'. I feel I will often try to incorporate games into my teaching, especially my core lessons. It will probably be harder to include in foundation subjects like history and religious education but I feel that making learning fun and creating that excitement in education is paramount and will be a very big part of my teaching style.

Lords of the Realm 2 :
http://en.wikipedia.org/wiki/Lords_of_the_Realm_II 

Transport Tycoon Deluxe:
http://en.wikipedia.org/wiki/Transport_Tycoon 

Examples of games and programing applications:
Scratch:  Sprites that are able to be progamed to perform many functions, primaryily to draw patterns but also to make sounds and transform into various different images.




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