In our final ICT lesson of the course we experimented with more simple interactive games (http://www.kenttrustweb.org.uk/kentict/kentict_soft_simul.cfm) and looked at 'Myst', a game by Tim Ryland. This game could be an excellent resource for the classroom if used properly. By exploring the world of Myst the children would learn to use creative language in description of the environment and experiences within the game. Also the children would be forced to discuss and collaborate their ideas to form a better understanding and interpretation of the games simulation.
Wednesday, 5 December 2012
More Games!!!
This is an example of a 'Word Cloud', taken from everything talked about in my blog since it began. It adds greater prominance to words that appear more often throughout a text. From www.wordle.net, its a resource that could be used for a variety of different pursuits, for example word banks.
In our final ICT lesson of the course we experimented with more simple interactive games (http://www.kenttrustweb.org.uk/kentict/kentict_soft_simul.cfm) and looked at 'Myst', a game by Tim Ryland. This game could be an excellent resource for the classroom if used properly. By exploring the world of Myst the children would learn to use creative language in description of the environment and experiences within the game. Also the children would be forced to discuss and collaborate their ideas to form a better understanding and interpretation of the games simulation.
In our final ICT lesson of the course we experimented with more simple interactive games (http://www.kenttrustweb.org.uk/kentict/kentict_soft_simul.cfm) and looked at 'Myst', a game by Tim Ryland. This game could be an excellent resource for the classroom if used properly. By exploring the world of Myst the children would learn to use creative language in description of the environment and experiences within the game. Also the children would be forced to discuss and collaborate their ideas to form a better understanding and interpretation of the games simulation.
Sunday, 2 December 2012
Interactive Gaming in ICT!!!
This is an area that I will have a particular interest in as I have been an avid PC and console gamer from an early age. I feel a game may have sparked my personal interest in history (subsequently I studied ancient history at university) came from a 1990's game called 'Lords of the Realm', a simple game where u had to run the economy and military of a small kingdom competing with other rival nations in a medieval setting. Another game which I feel helped me develop my mathematical ability was 'Transport Tycoon', running a transport business to provide resources and passenger services to a constantly growing area of the world. It helped me to have fun competing with the computer and other players, without realising that I was constantly performing mathematical problems at the same time as learning about aspects of the wider world. This is where I feel games should be aiming at an early age, they have gained too much of a negative stigma as time wasters for young children. Granted there are many games that are of no educational help and can possibly be quite damaging to the morals of KS 1 and 2 children. Games like 'Call of Duty' are just killing fests, that serve no educational purpose and teach children to be abusive and desensitize them to the fact that war and killing go on everyday all over the world and are not issues to be trivialized. I would be being a hypocrite if I said I didn't enjoy playing these games myself but as an adult I realise the seriousness of the issues that they deal with where a child may not.
The games presented in our ICT class were of a far simpler design an have a much more obvious aim at education but still provide an alternative method to learning than standard classroom teaching. The programs like 'Logo' (http://mswlogo.en.softonic.com/) that need you to enter in commands to a computerized sprite to draw things, help children develop reasoning skills and provide quite a challenge when open ended questions are asked, such as 'build me a house'. I feel I will often try to incorporate games into my teaching, especially my core lessons. It will probably be harder to include in foundation subjects like history and religious education but I feel that making learning fun and creating that excitement in education is paramount and will be a very big part of my teaching style.
Lords of the Realm 2 :
http://en.wikipedia.org/wiki/Lords_of_the_Realm_II
Transport Tycoon Deluxe:
http://en.wikipedia.org/wiki/Transport_Tycoon
Examples of games and programing applications:
Scratch: Sprites that are able to be progamed to perform many functions, primaryily to draw patterns but also to make sounds and transform into various different images.

The games presented in our ICT class were of a far simpler design an have a much more obvious aim at education but still provide an alternative method to learning than standard classroom teaching. The programs like 'Logo' (http://mswlogo.en.softonic.com/) that need you to enter in commands to a computerized sprite to draw things, help children develop reasoning skills and provide quite a challenge when open ended questions are asked, such as 'build me a house'. I feel I will often try to incorporate games into my teaching, especially my core lessons. It will probably be harder to include in foundation subjects like history and religious education but I feel that making learning fun and creating that excitement in education is paramount and will be a very big part of my teaching style.
Lords of the Realm 2 :
http://en.wikipedia.org/wiki/Lords_of_the_Realm_II
Transport Tycoon Deluxe:
http://en.wikipedia.org/wiki/Transport_Tycoon
Examples of games and programing applications:
Scratch: Sprites that are able to be progamed to perform many functions, primaryily to draw patterns but also to make sounds and transform into various different images.

Wednesday, 14 November 2012
Classroom Electronics!!!

Another great session in ICT this week introducing us to a few resources that can be used in everyday school life. Being able to record your voice adds a whole new dimension to a child's learning, whether it is an account of a group activity or reciting passages from books, a child can now keep a audio record of some of their achievements. Being able to record videos of activities can really make a lesson special as well as more fun. Children like to be in command of cameras and take pride in presenting any work. So the use of any of these resources can diversify a lesson immensely.
We also looked at pod casting, the creation of online audio accounts of events or progression through something. Like the resources looked at in today's session it adds another dimension to the issue being dealt with. It also makes online documentation of events and progression easier to record, as it is just recording what you are saying it can be very easily created, instead of having to write down what was done. This is where it becomes ideal for children as many children have the ability to verbalize what they are trying to explain but they don't yet have the literacy skills to fully express what they mean. Pod cast's allow children to bring their thoughts and experiences into reality without having to be at a high level of literacy.
Monday, 12 November 2012
Robotics!!!
Wednesday, 7 November 2012
E-Safety Kim and Lee
Aspects of E-Safety introduced in the professional studies lecture were very useful in laying out the risks and procedure for dealing with children's use of the internet. This short video would be acceptable for the younger children in the primary school system... A more mature version would be required for children in the upper age limits of primary school, but the message is clear enough to know how to deal with these issues should any child be faced with them.
This idea has always been something I have been aware of. Being an passionate computer gamer I have had an online presence from my early teens and the idea of ''trolling'' has always be pretty prevalent in this form of entertainment. The internet required me to have a thick skin about these sorts of things but the threats in more recent years have become a lot more pressing with the advent of various social networking sites and so a thick skin is no longer enough. Children need to be made aware of the threats of predators online and videos like this may seem a bit silly at times (the song!) but it is crucial that the issues raised are taken on board.
IWB!!!
The following ICT session introduced me to one of the greatest resources a teacher will ever use. The interactive white board (IWB) is a great piece of technology, giving the teacher the ability to really engage a whole class of children with exercises and games. The shear amount of applications available for use on the interactive white board is astounding, from displaying simple maths sums to interactive games for the whole class to enjoy together. I cannot wait to become more attuned with this piece of technology.
Wednesday, 31 October 2012
Aspects of E-safety
E-Safety – ICT
in the classroom
Who is responsible for eSafety in schools and what are
the key issues?
Primarily the Head teacher is responsible for all aspects of
health and safety of personnel inside the school and he/she appoints 'School
Safety Officers' to advise on all aspects of Health and Safety within the
School. They act as the adviser, the monitor, and the communicator but not the
line
manager.
Responsibility for the management of safety issues within each School lies with
the Head
of School.
The key issues are:
Keeping personal information private.
Consider the long-term implications of any content posted
online.
Material uploaded or posted that is inappropriate, offensive
or illegal content to their own or other online spaces.
Making sure children read and adhere to any website’s terms
of conditions of use – including those around age restrictions.
-Department
for education website
How are parents and carers informed about eSafety?
Where can parents find out about health and safety issues regarding their
children's use of the internet?
All parents are informed about misuse of the internet
straight after the moment of the indiscretion by the e-safety
co-ordinator/School Safety Officer. Parents should have to give permission for
their child to use the internet. Schools should have clear rules about e-safety
posted up around school and on the school websites, for both parent and child
to be made aware.
What are the rules about photos of children on a school
website?
Children are not allowed to post pictures or videos of
themselves though the school website. Any pictures that are to be posted on the
school website must be cleared with the parents of the children pictured.
How long should you allow a child to work on a PC?
Generally 30-45 minutes of free play per day is the limit of
safe use, also allowing extra time for school work. This may seem small but
this takes into account that increasing the time spent increases the time at
risk that the child be exposed to negative issues and media whilst online.
Blogging newcomer
My hope is that this site will become a place to put my thoughts
about the course on paper, and in particular express the value of ICT in
education.The ability to utilise computers and the internet in my
teaching will become an incredibly useful resource. Until recently I had
though children were taught to stay away from the internet due to all
the negative and corrupting influences on it, which maybe prudent but
with the right parental controls and barriers in place the benefits will
far outweigh the dangers. I hadn’t realised that children were
encourage to create their own blogs and that many schools have very
large online communities and presence.
The ability to use this space as a place to collect links for online resources will be especially useful.
The ability to use this space as a place to collect links for online resources will be especially useful.
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